The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. Favored Terrain ( Ex)Īt 3rd level, a ranger may select a type of terrain from Table: Ranger Favored Terrains. EnduranceĪ ranger gains Endurance as a bonus feat at 3rd level. Once a ranger selects a combat style, it cannot be changed. He loses all benefits of his combat style feats when wearing heavy armor. The benefits of the ranger’s chosen style feats apply only when he wears light, medium, or no armor. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. The ranger’s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. Combat Style Feat ( Ex)Īt 2nd level, a ranger must select one combat style to pursue. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). Wild Empathy ( Ex)Ī ranger can improve the initial attitude of an animal. Track ( Ex)Ī ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. (Note that there are other types of humanoid to choose from-those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack he simply uses whichever bonus is higher. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.Īt 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Favored Enemy ( Ex)Īt 1st level, a ranger selects a creature type from the ranger favored enemies table. Weapon and Armor ProficiencyĪ ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Planes (pick one, other than Material Plane)Īll of the following are class features of the ranger. Table: Ranger Favored Terrains Favored Terrains Table: Ranger Favored Enemies Type (Subtype) The ranger’s class skills are Climb ( Str), Craft ( Int), Handle Animal ( Cha), Heal ( Wis), Intimidate ( Cha), Knowledge (dungeoneering) ( Int), Knowledge (geography) ( Int), Knowledge (nature) ( Int), Perception ( Wis), Profession ( Wis), Ride ( Dex), Spellcraft ( Int), Stealth ( Dex), Survival ( Wis), and Swim ( Str). Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less. Their abilities allow them to deal significant harm to specific types of foes, but their skills are valuable against all manner of enemies. Role: Ranger are deft skirmishers, either in melee or at range, capable of skillfully dancing in and out of battle. While some track man-eating creatures to protect the frontier, others pursue more cunning game-even fugitives among their own people. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predator, skill in varied environments, and ever more lethal martial prowess. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of quarries. For those who relish the thrill of the hunt, there are only predators and prey.
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